Extreme Pong!
This was actually my friend Kevin and my final project for my first year programming class I took in High School. Nothing special here; just that the paddles are movable in two-dimensions instead of just one-dimension, and that each time a paddle misses a ball, twice the amount of balls would spawn on screen.
There're some neat things I'd like to talk about though:
There're some neat things I'd like to talk about though:
- The way the ball bounces off the paddle is not just a normal reflection a real ball would; but it depends on where the ball lands on the paddle. The more the ball is to the edge of the paddle when it bounces, the larger the angle of reflection would be.
- Paddle moves in two dimensions.
- The balls do go faster and faster as they stay on the screen longer.
- First player to 1000 wins.
Last updated: 24 August, 2015